Where is arcade in fallout new vegas
Go to the crash site. There you will find Pre-war Army robots guarding the crash site. You must defeat them. Advance toward the vertibird and gaze apon it's former glory. You will not earn the trust point unless he talks to you. You have earned a trust point! That is if he talked to you about the vertibird. But we are not done yet, far from it. We need more of his irresistible trust points. He is inside the main building on the first floor.
The enterance to his lab is near the staircase. Talk to Hildern about anything. He will give you the option to do a quest about Vault If you are in a hurry and want to get this done then do not accept his quest and come back for that later. Almost immediately after talking to Hildern Arcade will come up to you and talk to you. Say the following to Arcade: "Good thing there are still people like you around.
And thats it for that Moving on! Our next destination is Dun dun dunnnn! So how do we get in? There are a few ways. The first is to kill a Legionary and put on his uniform, but Legionary mongrels can sniff you out and alert everyone. Your next option is the sneaky way. Good luck with that. Do you guys remember our old friend Vulpes Inculta? No, anyone? Hes the Legionary who wears the wolf pelt and talks to you in Nipton. He shows up a second time after you have first confronted Benny and when you leave the Tops Casino.
He will meet you right when you exit the casino and give you the Mark of Caesar which allows you to enter Legionary territory without being attacked. Now to actually get into The Fort you need to go to Cottonwood Cove. Once there you must go to the docks and get on the raft. The raft will take you to The Fort. And yes, the place is filled with Legionaries. When you arrive at the Fort Arcade will kindly ask you why you are at the notorious Fortification Hill.
Tell him that you are there to see what Caesar is up to, after that you can leave. By now Arcade should have given you the quest. If not there are a few more things you can do. The quest isn't available until you've advanced in the main quest enough. You have to have completed "for the republic, part 2", "wild card: side bets", or "Render unto caesar". You also have to trigger certain conversations with arcade by doing quests or taking him places.
Do quest "that lucky old sun" at Helios one and give the power to freeside. Have arcade with you when you talk to Dr. Hildren at camp mccarran and start quest "there stands the grass". If arcade is with you when you go to the fort, tell him you're just seeing what they're up to and then get out of there pretty quick after.
User Info: Aeoseven. The answer above mine is the best, IMO, but I would add one more thing. Take Arcade with you to the Silver Rush. He will comment on the energy guns there, so that may give you a point also. User Info: JushiroNIchigo. You have to either upgrade the securitrons or stop Kimball's assassination. If you're above normal with the Legion, he won't join you. Store Page. Fallout: New Vegas Store Page. Global Achievements.
Then, i discovered that this option is kinda "bad" for Arcade if you tell him to fight on Hoover Dam, he will be banished from his faction and then leave Freeside being chased by mercenaries etc. How can i change this with my console?
Unfortunately, i saved the game right after i told Arcade to get ready for the fight and he left me as a companion. I want Arcade to be a teacher in Freeside after the game ending.
Is there a solution? House , the player character must earn somewhere around 5 points either by going places that trigger positive memories of the Enclave , flattering him, doing smart things passing Intelligence checks , or doing things that are good for the Followers of the Apocalypse.
Not every place or event that Arcade comments on represents an improvement of his approval rating of the player character. Arcade also has a running tally of "dislike" points, but they don't figure into this quest. They are only used to trigger a warning about the player character's behavior, and eventually cause Arcade to leave the player character permanently.
See Arcade's page for more about "dislike" triggers. The following is a comprehensive list of events that earn trust "points" while traveling with Arcade as a companion.
In certain situations, you earn different amounts of points depending on your dialogue response:. When the quest triggers, Arcade will approach the player character and ask if they can spare a moment to talk. If the player character agrees, the quest begins. The player character must recruit five old members of the Enclave, known as the remnants , to come to a meeting to discuss the battle at Hoover Dam. If any of the five is already dead, the quest cannot be completed and will be failed.
Each of them has a conversation tree and some will raise objections, but all can be convinced to come. Each of them will give the player character a single word of the five-word passphrase that opens the Remnants bunker , where the meeting will be held. Important note: After asking each of the Remnant members to join, the player character should wait for Arcade to approach the player character and make a comment about each one in order to set the quest flags properly.
For each of the five recruits, the player character can give one of two responses: a response that talks about how people can't or shouldn't shake their past or a response that suggests that people should let go of the past, which helps Arcade make a decision later in the quest.
If most of the responses suggest that people should let go of the past and forge a new future, he will be inclined to stay with the Followers of the Apocalypse and not fight at Hoover Dam, and if most of the responses suggest that people can't or won't change who they are, he will be inclined to join the fight. Once all five of the remnants are convinced, the player character must go meet with them at the Remnants bunker. The five words given to the player character make the phrase "Dear old friends, remember Navarro," which will open the main door.
Upon entering the bunker, the player character must head to the briefing room in the back and talk to Judah Kreger. If the player character is siding with Mr. The Enclave Remnants at Hoover Dam. He is found just outside the briefing room in the hangar. He will talk about his hatred of the NCR and will refuse to fight for them. If the player character has a Speech skill of 80 or has Wild Child reputation with the NCR, Orion can be convinced to participate in the attack, but otherwise he will attack the player character and must be killed.
The player character can then return to the briefing room. Judah will tell you to talk to Daisy for power armor training. If you did not kill Orion, Daisy will give the player character her power armor, as she says it makes the cockpit "too cramped" if she's wearing it. If the player character asks them to side with the Legion, Cannibal Johnson and Arcade Gannon will leave and there is no way to convince them to stay.
The player character can then talk to Orion Moreno for training in power armor. Moreno will give the player character Johnson's suit since he won't be using it. Judah will ask the Courier to leave while they plan their attack. The player character will receive XP and the quest ends. If the player character convinced the remnants to fight for the NCR , Arcade approaches the Courier and asks if the Courier thinks he should join the remnants in the battle for Hoover Dam.
The player character can suggest a path, but if that path contradicts the implications given earlier during the conversations, the player character must pass a Speech check of 80 to convince Arcade to choose a different path. Arcade will then tell the player character that there's something he has to do, and he will give the player character all the gear he is carrying for them and run off. A short time later, he will come back with the Gannon family Tesla armor.
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