Ap carry what does it mean
A game statistic used to calculate damage dealt by a weapon or offensive armor item; commonly contributed to by other statistics, such as agility.
A stat in the game League of Legends LoL that enhances the effectiveness of skills, called abilities, used by champions. AP was founded in and is headquartered in New York City. The news agency serves over countries and contributes international, US, health, entertainment, and sports news stories. An acronym that represents the amount of money owed by a company to its suppliers for items or services; shown as a liability on a company's balance sheet; often paid when the company receives the invoice, matches it to the packing slip and purchase order, and verifies that everything is in order.
Refers to a method of raising children where an intentional effort is made to build a strong bond between the child and parent.
This page explains what the acronym "AP" means. Abbreviations and their meanings Creator: devdevil December 8, pm. Forums General Discussion Abbreviations and their meanings. Sep 3rd, Memorable Profile Blog. Hi guys, didn't see a thread like this so I thought I'd make one. These are the abbreviations for terms in League of Legends. Just a start, but feel free to say a few and I can add them as soon as I get the chance.
Hey you! Yeah you! The ability of a champion or team to control objectives, usually pertaining to Dragon and Baron. To "outplay" is to demonstrate superior play over your opponent, whether on a macro or micro scale.
Either an ability that does not need to be activated in order to be used, or a playstyle in which players don't try to accelerate the course of events and instead react to what the other team does.
A pentakill is five kills by the same champion within a short time in between kills. Because there are only five players on a team, pentakills are very rare and usually celebrated. Either a player selecting a champion as a noun or verb , or ingame, to catch an enemy player alone and usually kill them. A team composition that revolves around the goal of making picks. Generally used in similar context as the terms Dragon Dance and Baron Dance , to posture is to attempt to gain more favorable positioning relative to the other team around an Objective , usually Dragon or Baron.
To push a lane is to kill the enemy creeps in it rapidly in order to advance to a tower quickly, in order to take kill the tower. To be on a rampage is to get four champion kills in a row without dying in between no time constraint. A ranged ability is one that can be cast when the source and the target are not touching each other.
A champion is called "ranged" if it has a ranged autoattack. Also known as "basing" or "going B" or "blue-pilling. This channel is interrupted by taking damage or the player choosing to interrupt it. Short for "Red Buff," Red is gained by killing the Lizard Elder or a champion that had red buff active. It causes the champion's autoattacks to slow and apply a short bonus damage over time for 3 seconds.
To spawn again after being killed. Short for Rod of Ages. A player on a team who positively impacts their team by enabling others to carry but will usually not directly carry the game themselves. Scaling refers to a champion's power curve. Champions that "scale well" are generally strong in the late game. Champions can scale well with either items or levels. An ability is called "semi-global" if it is extremely long-range but not global.
Examples include Nocturne's ult, Pantheon's ult, and Twisted Fate's ult. A player on the team who decides what tactics the team will employ; in other words, calls the shots for the team. Typically, coaches and analysts will be responsible for deciding a team's overall plan, and the shotcaller is responsible for making sure the team executes it, though team environments vary. Literally, to kill a champion that had been on a kill streak. To lay siege to a turret is to attempt to damage or destroy it over a long period of time, despite the enemy team defending it.
See here for a list of similar terms. The ability to see a location on the map and non- stealthed units there. A form of crowd control that stops the target from casting any abilities for a short duration. See: Ability. A point that a player can allot into one of his champion's four skills. Champions start the game with one skill point and gain a new one at each level. Abilities that are casted in a direction or at a location on the map, as opposed to on a target.
See Skillshots. A small fight, generally in the early parts of the game, and generally involving only a few members of each team. Frequently teams will not commit very many resources to such a fight.
A form of crowd control that decreases a target's movement speed temporarily. A form of crowd control that prohibits the target from moving temporarily. To snowball is to build up a bigger and bigger lead by capitalizing on small advantage. A snowball is when a team snowballs. A reverse-snowball is when a team makes one mistake and then falls further and further behind.
For a unit to spawn is for that unit to appear on the map and be able to interact or be interacted with according to its programming or, if applicable, player inputs.
If a unit is spawning for a second time or later, it is referred to as respawning. Typically midlane and toplane, a "solo lane" is a lane that is occupied for the most part only by one champion on each team, allowing that champion to receive the maximum experience possible. Splash damage is AoE damage that is dealt around a primary target, but is less than the damage dealt to that primary target.
To have two or three groups of champions pushing two or three lanes at the same time. A stealthed unit is one that cannot be seen by normal sight , but can be seen by true sight. Can also be used as a verb meaning "to become stealthed.
An ability, generally active , but sometimes passive that increases the power of the champion's autoattacks. Generally AD Carries have one or more steroids in their kit. A type of crowd control that stops the target from moving, autoattacking, or casting any spell for a short period of time.
See here for a description and here for a list of them. Each player may choose two Summoner Spells from a pool available to all champions to have available to him each game. Summoner spells have varied effects and are generally powerful than each champion's skills. Stronger than normal minions, super minions begin to spawn when an Inhibitor is destroyed. See: Support. A support is a champion with low gold income that provides utility to the team.
A type of crowd control that prohibits the target from taking any action. Suppresses can only be removed by a Quicksilver Sash. When two or more champions have mechanics that mesh well together, they are said to have synergy, or to synergize. A "targeted" spell is one that can be cast on a unit and will affect that unit regardless of movement on the part of the targeted unit. Literally, the set of 5 champions that a team picks in a game.
Can also be used to imply that a team picked 5 champions that synergize well together. See Team Compositions. When the majority of both teams run into each other and use a lot of abilities trying to kill each other. Terrain is a map element. Vision is restricted across it, and units cannot pass through it unless they cast a mobility spell that specifically allows them to. See: Toplaner. A champion or player of that champion who generally spends lane phase in the toplane.
A structure allied to one team that deals damage. It is one of the primary obstacles in the way of a team winning the game. See: Towers for more information. The ability to see stealthed units. See: Tower. To Turret Dive is to engage the enemy underneath one of their towers. It can either be to attempt to get one kill or to force a fight when you are sufficiently far ahead that the damage incurred from tanking the turret won't affect your ability to win the fight.
Short for Ultimate. By default bound to R i. To be Unstoppable is to get five champion kills in a row without dying in between no time constraint. Can also be used to mean that the champion is very strong relative to the other champions in the game. Utility spells are spells that benefit the caster's team in ways other than damaging their opponents. Crowd control , movespeed buffs, and heals are all considered utility. A catch-all term to refer to what can and cannot be seen by a team.
Sometimes used interchangeably with Sight or with True Sight. Vision Control refers to a team's ability to see whatever part of the map they desire.
Good vision control is typically highly valued. The ability to clear out large numbers of minions waves in a short period of time, or all at once. See Fountain. Main Page All Pages. Main page Recent changes Random page Join our Discord!
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